Logan Paul's Unsuccessful 34-Hour Pokémon Shiny Hunt Livestream
Games

Logan Paul's Unsuccessful 34-Hour Pokémon Shiny Hunt Livestream

authorBy Amy Hennig
DateSep 21, 2026
Read Time2 min

YouTuber Logan Paul recently embarked on an ambitious, yet ultimately unsuccessful, 34-hour livestream dedicated to a 'shiny hunt' in the world of Pokémon. This extensive undertaking aimed to find a rare, alternatively colored Onix, with Paul vowing not to end the stream until his objective was met. This endeavor came shortly after his much-discussed visit to the Pentagon, highlighting his consistent presence in the public eye with attention-grabbing stunts.

The concept of shiny hunting involves repeatedly engaging with a Pokémon game to encounter a creature with a distinct, rare color variation. These 'shinies' are exceptionally uncommon, with appearance rates often as low as 1 in 8,192, as was the case for Paul's target, the Onix. Despite the significant time commitment and repetitive nature inherent in such a challenge, Paul initiated his livestream on September 19th with high energy, utilizing the platform to promote a digital Pokémon card service called RipIt.

As the hours dragged on, Paul's initial enthusiasm waned visibly. Approximately eight hours into the stream, he requested his wife, Nina Agdal, to take over gameplay. Although he briefly resumed control, his fatigue became undeniable. After 17 hours, Paul, amidst arguments with his co-hosts, decided to go to sleep, leaving the stream to continue with a solitary friend. He later stepped away for several more hours, and by the 29-hour mark, declared another break to spend time with family. His friends reassured him it was acceptable, promising to notify him if the shiny appeared. Ultimately, after 34 hours of continuous streaming, Paul concluded the event without ever encountering the elusive shiny Onix, leaving his audience with unfulfilled expectations and expressing their disappointment in the comments section.

This prolonged and ultimately fruitless livestream serves as a testament to the unpredictable nature of viral content creation and the dedication required for certain gaming pursuits. While Paul's venture did not yield the desired in-game result, it underscored the significant investment of time and effort that both content creators and their audiences commit to online experiences. The event also highlighted the fine line between perseverance and knowing when to concede, even in the face of public anticipation.

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