A Whimsical D&D Adventure: "Baker's Doesn't" Review
Games

A Whimsical D&D Adventure: "Baker's Doesn't" Review

authorBy Kim Swift
DateNov 01, 2026
Read Time2 min

"Baker's Doesn't," an adventure featured in the 2024 Dragon Delves collection, distinguishes itself from standard Dungeons & Dragons narratives that typically involve grand battles against ancient evils. Instead, this particular module embraces a lighter, more whimsical approach, drawing inspiration from classic fairy tales like "Hansel and Gretel." It presents players with the charming task of rescuing a spirited young wyrmling named Briochebane from the clutches of a hag, offering a refreshing change from the usual high-stakes fantasy combat. This delightful deviation allows for creative problem-solving and memorable interactions, proving that a D&D session doesn't always need to be about world-saving heroics to be engaging and enjoyable.

The adventure unfolds with a bakery fire, initiating a quest that leads players to a candy-coated cottage filled with peculiar challenges and sweet-themed adversaries. Instead of fierce monsters, players encounter chocotrices that turn foes into chocolate, bugbears crafting saltwater taffy, and even face the risk of being flattened into cookies by a rolling pin trap. The narrative cleverly integrates negotiation and bribery, such as convincing a lollipop-wielding construct with candy or luring a young dragon with cinnamon buns, encouraging players to think beyond traditional combat. The lighthearted tone extends to character transformations into candy creatures, which, while mechanically insignificant, add to the overall whimsical charm and humor of the experience.

Highly recommended for its inventive gameplay and suitability for shorter sessions, "Baker's Doesn't" is designed for level three characters and can be completed in just a few hours. The article suggests personal adaptations to enhance the story, such as altering the backstory of Fill Flourforge, the baker, from a former brigand to an adventurer aiming to raise a good dragon. Additionally, it proposes refining the antagonist Edith Applegarth's character into a more archetypal wicked fairy-tale villain who faces consequences rather than repenting, and improving the gingerbread guardians' combat mechanics for a more dynamic encounter. These adjustments aim to enrich the player experience, encouraging improvisation and rewarding imaginative solutions with actual candy.

This adventure serves as a powerful reminder that the true spirit of Dungeons & Dragons lies not just in epic sagas, but also in the joy of shared imagination, unexpected challenges, and the camaraderie formed through whimsical quests. It celebrates the idea that every story, no matter how small or silly, holds the potential for great fun and lasting memories, fostering a sense of wonder and encouraging players to embrace creativity and a positive, problem-solving mindset.

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